well, I sure haven't planned it like this. Let me see... Okay, the main issue is the max battle HP of the girl is not saved and so the battle itself just tells you who won. On the other side you have the girl's remaining HP afterwards, as well as yours. If I make it too individually, it would be somewhat lowlevel on the Ren'Py level. So I say a writer may determine a and b in exp = a*x + b, where x is the default for your 7 possible battle endings. It could be different each fight, but I would not support that, since if you really need to, you can always just add exp. Of course a and b are constants (and could be negative), and do especially not depend on the milestone. This way, I can implement it into the interaction system.
If you're fine that far, suggest default values for the 7 x. I agree I could be normed with 100, where I see the norm when you win and have about 50% HP left. Also suggest another one with neg. exp, as the future better one (you may just round negative ones to 0, when you do the the first defaults). Please stick with integers.
_________________ If you find mistakes in my English, feel free to correct me.
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